If multiple objects of the same type are selected the inspect pane will automatically list the quantity selected. The inspect pane appears whenever the player selects a pawn, item, or structure, and shows details about that object. Use the Architect menu to access submenus which allow you to build your colony base, place or change objects, ). Each User Interface is either a button, transparently displayed menu or object. The User Interfaces are on the main game screen, which features the 'Colony Map'. You can help RimWorld Wiki by uploading images to make this page better. UnityEngine.This page could use some more or updated images. Renaming means nothing is lost that cant be put back if it doesn't work.Īt (wrapper dynamic-method) ?-167244160::DrawButtons_Patch0>(Verse.DebugWindowsOpener) Rimworld will create a new one when you start the game. You could try also renaming the config folder you got the modlist from, *do not delete it* - just add OLD to the front of its name. Originally posted by StinkyMonkey:Ok, try unsubbing to JecsTools and resubbing again. The issue is i unsubcribed from all the adeptus mechanicus mods as well as the Adeptus armoury one and its still prevelant and i have no idea how to see which one is older ^ Somewhere something has been updated with a new token name, one of these mods is still referring to the old one. The token bit suggests something in one is out of date with regards to the other. So i am guessing that there is conflict between these 2 mods. The second one appears to be from JecsTools. Warhammer 40k mod.ĬompOversizedWeapon: Allows weapons to have graphic sizes that can be bigger than RimWorld’s vanilla limits. Originally posted by StinkyMonkey:"Exception filling window for Verse.ImmediateWindow: System.TypeLoadException: Could not resolve type with token 01000032 (from typeref, class/assembly AdeptusMechanicus.CompOversizedWeapon, 1CompOversizedWeapon, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null)Īdeptus Mechanicus: Armoury Mod - is what the first part of the error is relating to. įrozensnowfox.filthvanisheswithrainandtime Is there a way to copy my list? you can use "copy to clipboard" button on the dev log and paste it on some website and link it back here, or go to AppData/LocalLow/Ludeon Studio/RimWorld./Config and paste your mod list from ModsConfig file This is what it shows when i try to open it UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) Exception filling window for Verse.ImmediateWindow: System.TypeLoadException: Could not resolve type with token 01000032 (from typeref, class/assembly AdeptusMechanicus.CompOversizedWeapon, 1CompOversizedWeapon, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null)Īt (wrapper managed-to-native) _method_info(intptr,&)Īt (System.IntPtr handle) in :0Īt () in :0Īt ( obj, System.Type attributeType) in :0Īt ( obj, System.Type attributeType, System.Boolean inheritedOnly) in :0Īt ( obj, System.Type attributeType, System.Boolean inherit) in :0Īt (System.Type attributeType, System.Boolean inherit) in :0Īt ( memberInfo, T& customAttribute) in :0Īt Verse.Dialog_DebugActionsMenu.ctor () in :0Īt () in :0Īt (wrapper dynamic-method) ?1559134208::DrawButtons_Patch0>(Verse.DebugWindowsOpener)Īt (UnityEngine.Rect inRect) in :0Īt (System.Int32 x) in :0
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |